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Quinn Brander, designer of 'Rebuilding Seattle.'

  We speak to Quinn Brander, Vancouver-based designer of the forthcoming boardgame 'Rebuilding Seattle,' a polyomino engine-builder seven years in the making. Quinn tells us about his journey into game design, how his role as a mobile game designer informs his board game designs and the approaches that have helped him through ups and downs on the road to publication. He also invites digital playtesters to connect with him. TestCoastGames-030-quinn-brander.mp3 Twitter: @QuinnBrander   Centre for Digital Media article . 'History of Rome' podcast   'History of Philosophy' podcast  
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Panel - How To Build A Crowd

Representatives from Meeple Leaf , Rain City Games , Test Coast Games , and Vancouver Playtest Group discuss the topic of How To Build A Crowd. Twitch Panel Featuring: Andrea Robertson, Glen Dresser, Mark Ellis, Mark Yuasa, Nick Angiers, and Noe Escobar. TestCoastGames-029-Panel-How-To-Build-A-Crowd.mp3

Tony Miller, of 'Breaking Into Board Games'

We speak to Tony Miller, an Oregon-based tabletop game designer who is one-third of the Breaking Into Board Games podcast. Tony tells us how he broke into board games, with his first game Fire in the Library from Weird Giraffe Games . He tells us the origin story behind his highly-anticipated follow-up, K a b u t o S u m o . Tony explains his philosophy behind his partnership, N e w M i l l I n d u s t r i e s , a self-described punk-rock publisher of the forthcoming Science and Seance Society . TestCoastGames-027-tony-miller.mp3

Cody Thompson of Jellyfish Game Studios

  We speak to Cody Thompson, founder of Jellyfish Game Studios (formerly Gold Nugget Games) whose debut game 'Vamp on the Batwalk' funded on Kickstarter in 2019. Cody tells us how he got inspired to launch a publishing company, what he learned from his first Kickstarter campaign and what the future has in store for Jellyfish Game Studios. TestCoastGames-026-cody-thompson-jellyfish-game-studios.mp3 h t t p s : / / t w i t t e r . c o m / J e l l y f i s h _ G S h t t p s : / / w w w . f a c e b o o k . c o m / J e l l y f i s h G a m e S t u d i o s / h t t p s : / / w w w . k i c k s t a r t e r . c o m / p r o j e c t s / g o l d n u g g e t g a m e s / v a m p - o n - t h e - b a t w a l k / d e s c r i p t i o n

Dan Goodman of Robotic Arm Software

  We speak to Dan Goodman, founder of Robotic Arm Software and creator of Cocktail design software. Cocktail is a highly accessible tool that tabletop designers can use to create card layouts. Dan explores what Cocktail can do for designers and he tells us about his growing community on Discord, the exciting projects where Cocktail has been put to use and his plans to develop the tool even further. TestCoastGames-025-Dan-Goodman.mp3 h t t p s : / / w w w . y o u t u b e . c o m / c h a n n e l / U C D h 1 u C G 6 G w - F C U B h c 8 7 Z O A Q h t t p s : / / c o c k t a i l . s o f t w a r e /

Jay Cormier and the Pitch Project

We welcome back friend of the show Jay Cormier , prolific Vancouver-based game designer (Mind MGMT, In the Hall of the Mountain King, Belfort and many more), publisher and creator of Fail Faster.  Jay tells us about some exciting new developments from Fail Faster, including the ambitious Pitch Project, which launches this month with a huge chance for designers to pitch digitally to a host of publishers, participate in workshops and much more! We also learn about the new Fail Faster Early Playtesting Guide and its connection with the Board Game Design Starter Kit campaign on Kickstarter, and we get a sneak preview of what designers can gain by taking part in the Pitch Project’s upcoming event. Game designers, take note. The first deadline is on Oct. 2, 2020! TestCoastGames-24-jay-cormier-allbutpublished.mp3   ht